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Modified Diamond-Square Algorithm
C++, OpenGL + CG Shaders:
-Skybox
-Shadowmapping
-Directional Light
-Spot Light
-Omi Light
-Reflection
-Refraction
-Normal mapping (generating Binormals and Tangents)
-Animated normalmaps on water
-Generated Diamond-Squere heightmap
-Basic Depth of Field
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