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 Software Rasterizer Software Rasterizer for Graphics Programming @ NHTV Breda, The Netherlands written in C++ (VS2008)

Triangle count: ~180k

Features:
-Fragment Shader System
-Bilinear Filtering
-Deferred Rendering
-Multithreaded Shading
-SIMD
-Texture Blending
-Clipping
-Fixpoint
-Occlusion Culling
-Distance Fog
-Z-Buffering
-Animated Water
-Skydome day/night cycle
-Subpixel & Subtexel Correction
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 Cuda, Verlet Physics CPU: Intel Sandy Bridge 2600
GPU: EVGA GTX+ 9800

8192 bodies verlet simulation
Course: Advanced Game Technology 6 - IGAD NHTV Breda, The Netherlands

Acceleration of atleast ~90 times compared to similar bruteforce approach on CPU.
This approach makes use of shared memory on GPU.
Programmer in c++ / CUDA

If CPU only implementation bounding volume optimization will increase performance substantially.
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 Modified Diamond-Square Algorithm C++, OpenGL + CG Shaders:

-Skybox
-Shadowmapping
-Directional Light
-Spot Light
-Omi Light
-Reflection
-Refraction
-Normal mapping (generating Binormals and Tangents)
-Animated normalmaps on water
-Generated Diamond-Squere heightmap
-Basic Depth of Field
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 Treintje Hobby Scene uit ~2002 met 3dmax 3.0
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